BASE ADMINISTRATION MADE EASY
2 posters
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BASE ADMINISTRATION MADE EASY
to aid in the construction and usability of bases here, we've made the following changes:
initial base build costs 100 reinforced alloy only, nothing else
bases have a 20 hour commodity cycle (food oxygen water) not 10 hours
base repair has been made cheaper
base module and item production cost reduced to 10% of original
this should help any player here to own their own base/s
remember to play the roleplay though
any questions about this? help and support needed? post below
initial base build costs 100 reinforced alloy only, nothing else
bases have a 20 hour commodity cycle (food oxygen water) not 10 hours
base repair has been made cheaper
base module and item production cost reduced to 10% of original
this should help any player here to own their own base/s
remember to play the roleplay though
any questions about this? help and support needed? post below
tommyt127- Admin
- Posts : 12
Join date : 2013-10-30
Location : somewhere between gallia and nomad space
Re: BASE ADMINISTRATION MADE EASY
Hello All
I have been developing a easy to manage Spread sheet basic layout will be as follows
Item -------------- Drop down list of required goods and locals (I have added this info)
Buying Location -------- Self explained (I have added this info)
Cost ----------- Self explained (I have added this info)
Systems Travelled ------- Self Explained user can choose to add this
Hold Size ---------- is required for calculations (please remember that Holds are not necessarily the advertised hold of the ship
Quantity needed ---- Self Explained (required for calculations)
Trips -------- Sum based on Quantity needed / Hold size
over all cost ------ Sum based on Cost * Quantity Needed
Base buy Price ------ Price set on base for commodity
Cost to base per run ------- Self explained
Cost to base Total -------- Self explained ( good if you have others hauling for you )
Please note:
If commodities sheet gets edited the tables will need the item reselecting
If you have other headings required I can add them now before launching the file...
Based on our Base build requirements modification (reduced commodities needed) I will add this info and you can adjust at your our will.
IF I get tooo bored I will edit the commodity info to include System name and maybe grid cords.
I hope all will find this useful.
I have been developing a easy to manage Spread sheet basic layout will be as follows
Item -------------- Drop down list of required goods and locals (I have added this info)
Buying Location -------- Self explained (I have added this info)
Cost ----------- Self explained (I have added this info)
Systems Travelled ------- Self Explained user can choose to add this
Hold Size ---------- is required for calculations (please remember that Holds are not necessarily the advertised hold of the ship
Quantity needed ---- Self Explained (required for calculations)
Trips -------- Sum based on Quantity needed / Hold size
over all cost ------ Sum based on Cost * Quantity Needed
Base buy Price ------ Price set on base for commodity
Cost to base per run ------- Self explained
Cost to base Total -------- Self explained ( good if you have others hauling for you )
Please note:
If commodities sheet gets edited the tables will need the item reselecting
If you have other headings required I can add them now before launching the file...
Based on our Base build requirements modification (reduced commodities needed) I will add this info and you can adjust at your our will.
IF I get tooo bored I will edit the commodity info to include System name and maybe grid cords.
I hope all will find this useful.
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